[C ++ / Game] Fix the Belt Bug

Modifying the server

We're opening input_main.cpp


CSafebox * pkSafebox = ch->GetSafebox();    LPITEM pkItem = ch->GetItem(p->ItemPos);     if (!pkSafebox || !pkItem)        return;
We add this
if (pkItem->GetType() == ITEM_BELT && pkItem->IsEquipped())  ch->ChatPacket(CHAT_TYPE_INFO, "Önce kemer Envanterini boşalt!");    return; }

Örnek Resim

Örnek Resim  The Gameforge team knows all of these vulnerabilities. But it doesn't make you realize. Sometimes they get these gaps in little care. Did you know that there are still millions of game openings that they can't close now?